Nitro Crates of all things get this as well.Adaptation Expansion: The Flashback levels directly touch upon the period between Crash's creation via the Evolvo Ray and his failed Cortex Vortex brainwashing, as it shows the training that he and Coco were forced to go through by the scientists.It is a recurrent plot point that the others on both sides are getting sick of Crash and Cortex bumbling around while they try to handle things more competently, something that was largely Hypocritical Humor originally. By contrast, in addition to the above Adaptational Badass entries, most of the other characters tend to be playing the Straight Man role against the two leads, with very few jokes at their expense (gameplay deaths aside). Adaptational Seriousness: While Crash and Cortex were the key comic characters in previous games, many titles (especially the later ones) made a point that the entire cast was a Cloud Cuckoo Land.The game omits their thin skinned egos (and most instances of them being The Chew Toy in the first place for that matter), thus they largely play an Always Someone Better to the main hero and villain for most of the story. Even beyond that, they were rather comedic and error prone in many games, never quite ascending past being equals (with Coco having a few Damsel in Distress moments). but only when they weren't losing, upon which they behaved even worse. A downplayed case, as previous games treated Coco and Tropy as more intelligent and graceful counterparts to Crash and Cortex respectively.This alternate Tawna is a rugged, badass Action Girl who's a lot more capable of fighting enemies and adventuring as opposed to her original Damsel in Distress counterpart.Here, he full on platforms as a player character, with the gadgets used being supplementary ones a laser that turns ennemies into platforms, and a booster that briefly gives him an air dash. Most times, Cortex doesn't really fight without some sort of gadget enhancing himself.Action Girl: Coco as usual, but the alternate version of Tawna they run into also counts, being a lot more action-packed and less fanservicey than main universe Tawna.Action Bomb: The TNT/Nitro-carrying robots from Dimension.Likewise, it means that the events of the original trilogy took place on the same year as the games' releases.The final area of the game is Cortex Island in 1996, right before the events of the original game. The '90s: The Flashback Tapes are set in 1996 (the year the first Crash Bandicoot came out) and focus on Cortex testing Crash and Coco's abilities not long after he mutated them.If you want the platinum achievement / trophy, you also need to get the Platinum Time Trial relics as well. Verted Mode (which means breaking every crate, getting 80% of the Wumpa Fruits / Bumpa Berries, finding the hidden gem, and all without dying more than three times), the four colored gems, find and complete the Flashback Tapes, get the N.Sanely Perfect Relic (which means collecting every gem except for the hidden gem without dying once), the Time Trial relics, and the skins. You must collect all 228 gems in Normal and N. 100% Completion: The maximum completion percentage is 106% this time around.See the official Reveal Trailer and the official website. Following that, a PC version released on Mavia Blizzard's service, with a Steam release arriving on October 18, 2022. The game was released on Octofor the PlayStation 4 and Xbox One (with cross-gen support for the fourth generation Xbox consoles), and on Mafor the PlayStation 5, Xbox Series X|S (a true native version). Where will this adventure take them? One thing's for sure: it's gonna get weird. All the while, Cortex and his associates endeavor to stop them so that the multiverse can be theirs for the taking. Crash and Coco Bandicoot catch wind of this disturbance and set out to fix it by traversing the many universes to gather the four Quantum Masks their powers will not only repair the rift, but aid the two on their journey. But there's even worse news-namely, the fact that in the process, they tore a hole in the space-time continuum, which not only exposes an entire multiverse, but puts all of it at terrible risk. After decades of fruitless attempts, they eventually escape their makeshift prison. but of course, that didn't stop the villains from trying. Tropy were left stranded in time and space with no way out. It is the series' first original platforming title since 2008's Crash: Mind Over Mutant, and is a direct sequel to Crash Bandicoot 3: Warped. Crash Bandicoot 4: It's About Time is a 3D platformer developed by Toys for Bob and the eighth installment in the Crash Bandicoot series note if you only count home console platformers.
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